![]() ![]() This is even tied into the true ending, though I won’t spoil those exact elements. In between battles, Alto can talk to characters and gain favor with specific ones. That’s not to say the game is completely devoid of challenge, but if players are familiar with the genre and overall feeling games in the genre have, will feel right at home. While combat and strategy does come into play, I never felt the game pushed me to any extreme measures to ensure a win. Whereas some RPGs allow character customization in what each character can do, in Stella Glow it seems a bit more pre-determined. Battles all take place on a typical strategy role playing grid, with movements limited to specific characters and their skill set. They have this positively colorful and glowing cartoon style and it just resonated with me. While characters all have a cute style and more simplified look while on the battlefield, during the actually fights, there are close ups of the action which give way to even more detailed characters and downright cute designs. This is especially nice as the story exposition in between missions and battles is pretty heavy at times, but with the cast and various backgrounds and settings, it all remains interesting and visually appealing. Yet it’s the setting and characters that really make or break a RPG storyline and from Alto to the 9 th Regiment soldiers, I love the cast and voice actors, which really bring to life the story. Evil bad guy, twists, searching for a team or element to save the world. It’s a story that while interesting definitely seems to cater more to some classic RPGS tropes. Alto and Lisette get thrown into a story about searching and battling the witch by recruiting other witches and stopping Hilda in her tracks. Soon after discovering, Hilda, a witch of destruction and chaos. Now singing isn’t something out of the ordinary to use, but in the world of Stella Glow, these have all but disappeared for years. Life is simple and routine almost, until one day a song is heard. Players assume the role of Alto, a young man living with his friend and family Lisette. ![]() Now seeing as this is the final game release by Imageepoch, I had to give it a whirl and it’s thankfully a great, albeit familiar RPG to end on a high note. Fast forward to years later and I couldn’t be happier with them. SRPGS usually required more flow with building characters and fighting strategies and it was something I felt overwhelmed with. I enjoyed games in the genre that allowed exploration and fighting. Strategy, turned based RPGs have not been the role playing preference for me growing up. ![]()
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